Level design for Mini Ninjas, an action adventure family game. Mainly worked on the earth castle, bamboo forest and snow levels.
Kane & Lynch - IO Interactive
Designed the Hookers' Trail level for Fragile Alliance, the multiplayer component of K&L. The level starts off with ambushing a skyscraber by blowing in the side windows and follows up with an intense hunt through the building. Only level to feature adaptive AI and geometry.
Omnicron - Sands of War 2
Official level for Sands of War 2. One team has taken an abandoned oil refinery while the other team has infiltrated a city - between them lies a vast desert.
Entombed - Sands of War
Official level for Sands of War. Large and diverse level featuring many different areas.
Hangar - Sands of War
Official level for Sands of War. The setting is an old military hangar and a nearby middle eastern village, each requiring a special fighting style.
Khefren - Sands of War
Official level for Sands of War. A compact level with a ring layout allowing for lots of ambushes.
Jump Around - Half-Life
Half-Life Deathmatch level in a cartoony sci-fi style. There are several Quake 3 inspired jump pods along with a custom scripted mega-health and mega-armor.
Evil Inc - Counter-Strike
Official Counter-Strike level for the gaming community Evil Incoporated. Features lots of quick action and urban combat. Small and yet a lot of different paths.
Spalt - Counter-Strike
Official Counter-Strike level for clan Spalt. Set in one open hangar for lots of long range fighting.

